← All insights
Case studySeptember 5, 2026· 1 min read· Bar Zer

From Launch to $40M in UA spend, Without Breaking the Payback Ratio

We built integrated growtn and monetization from launch for an app, scaling it to profitable growth and multi-millions in ad spend.

From Launch to $40M in UA spend, Without Breaking the Payback Ratio

$40M Annual UA spend at peak, from a standing start

Top 10 Both app stores

360° UA and monetization owned under one P&L

0 → scale Launched the title and led growth through every stage

THE CHALLENGE

A new title with no performance history, in a category where the economics leave no room to be wrong. Revenue comes from ad monetization rather than in-app purchase, so lifetime value is measured in days, not months.

Every dollar of acquisition has to stay under a lifetime value the game itself has to earn. Scaling spend a hundredfold without that ratio inverting is the entire problem.

WHAT WE DID

Owned both sides of the equation rather than one. On acquisition: sustained creative testing at the cadence the category demands, and a network mix rebalanced continuously as each channel's efficiency shifted with scale.

On monetization: ad placement, waterfall and mediation work to raise what each installed user was worth. Raising lifetime value is what created the headroom for acquisition to keep spending — the two were managed as one number, never traded against each other.

THE TAKEAWAY

In ad-monetized mobile, acquisition and monetization are a single equation. Most organizations split them across two teams that optimize against each other. Owning both is what let spend scale this far without the payback window breaking.